![]() It’s more like putting a marble inside a box where each side represents one of the steps and shaking the box until your arms get tired. I wish that I could honestly say that these all worked in a nice linear order, but in my experience that’s not how it goes most of the time. Writing homebrew goes through a series of roughly-defined steps to eventually reach a point where it’s complete enough that you might consider it “done”. Learn from the experience and take it as an opportunity to grow as a creator and as a person. Giving up on work that you’ve put time into can be very hard, but sometimes it needs to happen. No matter how much you like your idea or how much work you put into it, you need to be willing to abandon it completely. Some things like races and items may be quick to write due to their limited complexity, but other things can take a phenomenally long time and you might never consider them truly “finished”. As much as you may want your idea to spring into existence fully formed, that’s usually not the way it works. Most people offering criticism aren’t doing it to be rude or mean they’re trying to help you improve.īe Patient. When people offer feedback, consider it objectively and don’t get offended or defensive. Even the folks at Wizards of the Coast still going through a lengthy design and review process. Whatever you write isn’t going to be perfect, especially on your first attempt. Learn from failure, both your own and others.īe Humble. But remember that tabletop RPGs are a welcoming community primarily made up of well-meaning, kind-hearted people who want to see everyone succeed, including you.īe Curious. Sure, it’s fine to fear judgement from other people everyone does to some degree. If you mess up, you’re not going to hurt anyone and it’s not going to cost you anything but time. Before You Startīefore you get started, I’d like to offer some advice that I try to give myself whenever I write something new.īe Brave. ![]() If you’re considering allowing other creators’ homebrew content, you may also enjoy my article on Balancing Homebrew Character Options. Still, those limitations shouldn’t stop you from flexing your creative muscles to create something that fits the idea in your head. Most of us aren’t professional game designers, and few of us have the advantages of professional editors, playtesters, or any other form of formal review process. However, it can also be very challenging. Regardless, writing homebrew can be a great way to bring your idea into existence. Maybe it’s something small like a feat or a spell, but maybe it’s something bigger like a whole class. At some point you’ll come up with an idea which you don’t see reflected in the rules of the game.
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